Tuesday, April 11, 2006

Why No Posts

I haven't been able to get around to the Hive31 project for a while, I have been hit with a story inspiration and may do some work on that for a while. I may make a blog to track its progress also.

Saturday, April 01, 2006

Elevator Functionality

Well I am about to hook up the elevator functionality. I am faced with a dilemma. I can use IPOs if I keep the elevator simple. I am thinking about creating three stops, each stop ends with the elevator doors open. Of course, as I am typing this, I am realizing that I can indeed use this for >3 stops. So the trick will be how to wire up Blender's logic bricks to this IPO. I will post more in this as I go ahead.

At the moment, I think I will not use Python for this. I have yet to learn to get Python based animation to act as though the objects etc. have mass (gradual acceleration/deceleration etc). I would like to eventually do most of my work in scripts but I think until I know my way around Python more, I will probably work with IPOs and logic bricks etc and do scripts as necessary. I tend to learn best when dealing with specific tasks etc.

Elevator Doors

I finally have the elevator doors in place. It just took a while to get the opening out of which they emerge. I need to finish for the night, my youngest has the flu. Hopefully tomorrow I can get working on the button that will summon the elevator. I will probably use IPOs for its functionality. We will see if I need to use some kind of Python script etc. It may be too complex for the IPOs since it will need to go to numerous locations according to the button that is pressed, and button states will need to change according to what it is doing and where it is.

Blender Irritation: Texture Face in UV Mode

UNF! This is soo obnoxious! When you are in UV mode, and want to make changes to the texture faces, you have to do so face by face! So if you are dealing with a sphere etc... that's a lot of work!! I have just posted a topic on elysiun:

http://elysiun.com

We'll see what I hear back. I will post any feedback as comments to this blog entry.

Thursday, March 30, 2006

The Elevator Shaft

Well, I didn't research menus as I was going to last night, instead I did some work on the elevator shaft in the room just outside the gong room (where the user finds themself at the start of the game). It is definately a learning experience - building the architecture etc. I am currently working on the doors, namely where the 'box' that is the elevator is open so that the doors can slide in and out of it.

I'm thinking that I may keep it kind of simple, and then as time goes on, I can go back in and add details and effects etc. My 3D drawing skills *should* have improved a bit by that time... we'll see.

What is Hive 31

Well, I am working on a game using Blender. It is a first person 'puzzle' game. You are trapped within this maze of riddles etc. and you have to use your knowledge of The Bible (one book in particular) to find your way out. I really need to sit down and sketch out the project, unfortunately I am not so good at that, so I am kind of 'free writing' the architecture itself. I have a couple puzzles lined up so far. But my goal is to have the player leaving with a greater knowledge of God's Word, as though they had just done an in depth study. This is the trickiest part of the idea.

I am inspired by the Myst games, but I would like this game to be more of an exploration than a treasure hunt (although the first puzzle is a treasure hunt). So I am thinking along the lines of a labyrinth or maze.

It is a bit late, so I will outline the idea a bit more.

My first order of business at this time is to work some with menus in Blender. I need to be able to build the main game menu with saving etc. Also I will most likely need some fairly intense information screens and lengthy help documentation within the game environment, etc.