Thursday, March 30, 2006

The Elevator Shaft

Well, I didn't research menus as I was going to last night, instead I did some work on the elevator shaft in the room just outside the gong room (where the user finds themself at the start of the game). It is definately a learning experience - building the architecture etc. I am currently working on the doors, namely where the 'box' that is the elevator is open so that the doors can slide in and out of it.

I'm thinking that I may keep it kind of simple, and then as time goes on, I can go back in and add details and effects etc. My 3D drawing skills *should* have improved a bit by that time... we'll see.

What is Hive 31

Well, I am working on a game using Blender. It is a first person 'puzzle' game. You are trapped within this maze of riddles etc. and you have to use your knowledge of The Bible (one book in particular) to find your way out. I really need to sit down and sketch out the project, unfortunately I am not so good at that, so I am kind of 'free writing' the architecture itself. I have a couple puzzles lined up so far. But my goal is to have the player leaving with a greater knowledge of God's Word, as though they had just done an in depth study. This is the trickiest part of the idea.

I am inspired by the Myst games, but I would like this game to be more of an exploration than a treasure hunt (although the first puzzle is a treasure hunt). So I am thinking along the lines of a labyrinth or maze.

It is a bit late, so I will outline the idea a bit more.

My first order of business at this time is to work some with menus in Blender. I need to be able to build the main game menu with saving etc. Also I will most likely need some fairly intense information screens and lengthy help documentation within the game environment, etc.